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really hard. game is very unbalanced




I wish there was a way to replay without reloading the tab, and dragons breath with the +2 upgrade is op. Takes down almost half of boss's health

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495 points! (Edit: I thought this was impressive until I scrolled far enough back to see the 700-900 point scores. Forgive me for my naivete)

I don't mean to clog up the feed, but NEW HIGHSCORE: This time achieved using exclusively archers and trenches. It was tougher and I left every innocent to die, but points are points

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471 points!

As it turns out, you really don't much more than some spearman to clear the first half of the game and adding calvary with the right upgrades pretty much covers you from there. I scored his score was achieved with no repeated battles and all innocents saved. None of my fighting units were actually ever killed, but I slowly "Spent" my peasants in order to collect the Innocents without having to pay to heal up the peasant units.

very noice game

pretty cool gam

man the hard mode was easier then the normal mode


did it on easy difficulty, score of 5 XD, used two catapults and archers to spam, while a cavalry ran around and grabbed flags+attack tokens, and the tokens allowed me to WRECK the final boss with a triple dragon breath attack

i won using only archers lo

im dead now bye

and here you can show what war strategy capitan you are, good game


Beat It on my first run, really fun game! Heavy swordsmen are op in tight formations


really fun, i binged and finished this game on my 2nd try even tho i have assignments and stuff to do lol

me right now lol

yeah yall better do them before yall teacher catch you lacking


Such a well-balanced game. It's like do you want to have an easy fight and spend all your money on troops okay, but that means that three battles down the line you are going to be fighting harder enemies with one or two troops. To counteract the whole penny-pinching you can buy upgrades effects by killing enemy soldiers, meaning that all you really need to win a fight is one or two troops and a heck of a lot of battle strategy. 

9/10 probably the funnest battle strategy game I've ever played and I hope Rrykos keeps on making such amazing games.

I absolutely love this! Everything about it is perfect <3

oh my god there needs to be an "are you sure" screen when you hit clear data cause I was trying to launch an attack in the corner and hit the button on accident.

330 points (Hard Mode with 110 coins at the end) The Kingdom will dance butt ass naked and vibing with their Crow King

Fighting Experience: Light Spearman and Archers. Those are INCREDIBLY GOOD, especially when they are veteran. You can use only that to outlast the game. Any other units more than that is to combat the problem of your spearmen get slaughter, need replacement for 6c and you would have sobed thinking you would have rather hire the catapaults to do the heavy lifting to save the men from death. Always positioned your troops as close as possible to energy coins(or whatever you called that). Structural defeciencies can be covered through the use of Move order to retreat and form back the battle line. Consider if it's worth it to save the peasents for often time, saving them is at the detriment of your front got incredibly exposed/kill out instantly, and the back with ranged units got absoulutely flanked and raped by the enemy. Towards the two end battle, especially at Hard Mode, rescuing the peasents is just enough to break even with the lost of Light Spearmen or the recuitment of another melee units. So yeah, consider (I don't care an f about the peasants and nigh never save them, dead man don't talk)

Economic Experience: Upgrade all stats related skills in the skill tree. 3 Battles leading to the final one, researching only the thing that help you gain coins. At the final battle, sell everything you got, excluding ranged units and Light Spearmen (They are OP) The Demon King is actually not that scary, heck I would even said the Dragons are more fearsome cus they caused chain damages. One Dragon Breath, 3 volleys of arrows, an Armour Up to tense the front and a Break Out order is enough to lop the King head

You may also need to Try and Error, for often times in a Hard Mode battle, bring in the catapults prove overkil, while not bringing it CAN be cheaper, but require more neurons exercise and precise timing of delivering orders (which I guess ya not really gud at)

Score freakingly high is very possible, but requires some neurons excercise,  positional imagining and some dumb luck (you deliver the order right before your units get slaughter for instance) 

For me, can smb make the best wargame, one that is as tactical as this one, as economically and logistically related like Call of War, as strategical like some firm or business super-hardcore you-are-newbie-in-the-field-and-the-global-comeglorate-is-commin-to-get-ya game. Heck, even if it has a learning curve of one year and 99 bucks? Shut up and take my money!

I think it would be awesome to add choices with depth; choose the next path, the dialogue line... 
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I just finished the original yesterday and stumbled across this in my recommendation loved the original so glad you expanded it this is awesome too


XD you can fail immediately by declining to help at the start


nice game, i won on hard mode first try


This is very nice. My only gripe is about chasing the flags for coins during the battle - or, rather, if I win the battle too fast, I miss on the extra loot. :p Otherwise it had a perfect gameplay loop to hook me in, I just had to play it through in one go.


Such an amazing game, I will buy it the moment it releases on steam


Thank you!


This was pretty fun

Thank you :D

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I think it's balanced nicely. You have to choose what you want in a battle and if you want it all it will cost you in the next battle. Even selling companies to keep afloat is a very nice mechanic. I just won the game with 92 coins - it's not impossible if you use the commands efficiently.

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what font are you using for the title, it looks familiar

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Made it myself! But everything small is Hightower font.

huh, it looks like the font used by neophyte, that's interesting

Oh neophyte is a much newer game (2022) than this prototype (2020). It's just easy to create similar looking gold titles :D

when there's only one type of units the player doesn't have and reinforcement comes the game stops

is it a bug ?

Ah, I played this game few months ago and have problems with find it now. Nice game. Definitely better than last season of GoT ;)

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I got a really pathetic score of 1

Edit: 15

I just don't understand the coin pacing at all. You can have like, at most, two units each round if you want to get to the end, assuming you take all of the coin upgrades and save all peasants, and even then you're going to barely finish with about 0 coins. It robs the strategy aspect of the game when coupled with the similarly anemic movement. Pretty tedious.

Sell units bro. Do neuron exercise and time strategies to avoid wiping out of an unit (which healing cost monaie). Positioning the army is also vital. Predict which horde will come first, place the front to head them on, then use Move or even Charge order to reform the battle line and face the next horde. Often times saving the peasents come at the cost of the integrity and cohesion of your army, with the possibility of costing your own life as well, so refrain heavily from saving them. Go for stats and cost-reducing upgrades, they will pay out over the long term.

Bro why is the music so good

ran out of money

spending too much money on hiring all troops maybe


Very well done on this game. Congrats

Hey I'm really hyped for this game and I see that it was delayed on steam. Just know that we support you! I can't wait for this awesome game that you are making. Take your time and knock it out of the part! <3

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116 Score on first try. cool.

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first time play score 16, died a few but beat the game its a very cool  game cant wait for full game

heeeey I've been following this game for a lot of time and its awesome the amount of things added in this version, it is really and it breaks my heart every time I have to disband a unit (i kinda miss the great scale of the previuos versiun though, and the epic of fighting a battle you know you can't win). 


I have a comment. The health bar display system on the old prototype was better. I don't like the health number constantly appearing and disappearing for this one. It's confusing

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If you place horsemen down near troops then, before starting the battle, fire them, their +1 move buff still stays.

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